Introduction

Nilo can now build playable games, not just 3D models. In a launch post dated November 9, the browser-based 3D studio says you can describe a game, shape it with its Nilo AI assistant, and share a link so friends can build and play with you in the browser. The

followed up at about 02:20 MYT on November 10 with a go-kart game built from a group chat. It's a closed, hosted tool with a free tier, and you can try it today at play.nilo.io.

What shipped

  • Product: Nilo AI game creation, plus a new Mini Agent and a game-focused code editor
  • Vendor: Nilo (Nilo Tech), which lists a16z speedrun and Supercell as backers on its site
  • Modality: prompt-to-game, covering 3D models, environments, game logic, characters, animations, sound effects, leaderboards and UI
  • Open vs API: closed, browser-only; no weights and no public API announced
  • Where to run it today: play.nilo.io in a desktop browser
  • Concrete fact: the pricing page lists a free Starter plan with limited weekly usage and basic models, Builder at $14.99 a month and Pro at $37.49 a month, both shown as 50% launch discounts off $29.99 and $74.99

How it works

Nilo started as a place to make a 3D model from a prompt, rig it, animate it and share the scene. The game update puts an assistant on top of those tools.

Nilo AI is the main builder. As you prompt and iterate, it keeps a game design document that you can read and edit, so the concept doesn't drift as the project grows. From there it builds the pieces: models and whole environments, gameplay logic, rigged and animated characters, sound effects, leaderboards and UI.

The Mini Agent works on one object at a time. You can tweak an object's properties, or swap a placeholder primitive for a generated or imported model. Mini Agents run in parallel with Nilo AI, so you can polish small things while the main assistant is still building.

The code editor now handles both shared logic and logic attached to a single object. Pick Code, or choose Edit Class on an object in the visual editor, to change what it does. You can write the code yourself or ask the Mini Agent to add a feature.

Multiplayer is built in. Nilo is a networked editor, so sharing a link lets friends build and play in the same project with shared chats, alongside the AI agents.

Try it

Open play.nilo.io, describe the game in one go, then iterate. A starting prompt in the spirit of the launch demo:

Make a 3-lap go-kart race for up to 4 players on a sunny island track
with jump ramps, speed pads and a lap timer. Low-poly cartoon style,
upbeat engine and drift sounds, and a leaderboard for best lap time.

Then open the design document to lock the rules before you ask for more content, and use a Mini Agent on single objects (a kart, a ramp, a pickup) rather than re-prompting the whole game.

Limits worth knowing

Nilo says plainly that its game tools "are still growing." The free tier caps weekly usage and sticks to basic models, so bigger projects push you toward a paid plan. Everything lives in Nilo's hosted editor. The post doesn't mention exporting a full game to Godot, Unity or Unreal, so treat it as a place to prototype and share playable ideas rather than a replacement for your engine.

Why it matters for game devs

Prompt-to-game tools usually stop at a single-player toy. Nilo's take is notable for three choices: an editable design document as the source of truth, per-object agents that work in parallel, and multiplayer from the first shared link. For jams, pitch prototypes and playtesting a mechanic with friends tonight, that's a fast loop worth a try.

—Titus